TowerMadness Dice Strategy walkthrough HELP
Dice can be cleared without a flamethrower! !
Dice can be cleared without a flamethrower! !
The initial arrangement of Dice
2 GUIDED (homing) is disposed
4 Wave
Right GUIDED (homing) up 75, interception
Right GUIDED (homing) up 75, interception
8 Wave boss
ELECTROSLOW (slow) intercepting
ELECTROSLOW (slow) intercepting
16 Wave
flight Boss of 2 GUIDED (homing) and
flight Boss of 2 GUIDED (homing) and
ELECTROSLOW (slow) intercepting
19 Wave
ELECTROSLOW (slow) and GUIDED (homing) and
ELECTROSLOW (slow) and GUIDED (homing) and
PLASMATRON (corn) to block
22 Wave
Similarly, block
Similarly, block
24 Wave boss
PLASMATRON (corn) is derived by
PLASMATRON (corn) is derived by
ELECTROSLOW (throw) in the lower left GUIDED (homing) is disposed
PLASMATRON (corn) and GUIDED (homing) is disposed
All GUIDED (homing) to the MAX to the UP
56 Wave Airplane
ELECTROSLOW (slow) and the MAX
ELECTROSLOW (slow) and the MAX
PLASMATRON (stopper) of intercepting MAX
75 Wave
Empty space in the middle RAILGUN (gun) to put
Empty space in the middle RAILGUN (gun) to put
Airplane FLAK (AA) MAX intercepting
2 RAILGUNs (cancer) increased up to the MAX
85 Wave Airplane
FLAK (AA) MAX intercepting
88 Wave
A plane through
A plane through
90 Wave plane
2 FLAK (AA) 200 and 100 intercept
2 FLAK (AA) 200 and 100 intercept
Only after the results are entirely defeat the boss looks like